The game stars Donkey Kong and his sidekick Diddy Kong, as the two travel across Donkey Kong Island to recover their banana hoard, stolen by the Kremlings and their leader, King K. Rool. Many stages have hidden Banana Bunches underground. Capable of spitting from one to five pearls at the same time, Clambo is best dealt with by waiting for a gap in his pearly salvo, then swimming through as fast as possible without touching a single pearl (not to mention Clambo himself!). "O": A Roll Jump or Cartwheel Jump (Roll Jump is better) will suffice, but squash the Klaptrap first. The elusive monkey sent many experienced players home with tails tucked between their legs or in search of solace in the form of an easier and more accessible game. Once you get the Token, you'll fall right through the Barrel Cannon so you won't have to face the Zingers again. I consider that whether or not this is a true Bonus Area is irrelevent, as you need Winky to get to the third Bonus Area much, much more easily. Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong series 1995 SNES, WiiVC, WiiUVC, New3DSVC, SNESClassic, SwitchVC Click here to go to the dkcspeedruns wiki, the home of DKC speedruns. Welcome to Donkey Kong Country Guide to find everything. Donkey Kong Country 1998 FOX Family animated, cartoon Adventures of the video-game simian sensation and his kin on the island of Kongo Bongo, where they … With this Barrel in front of you, jump and hug the top of the right wall as you fall to open the door to the right. Warning! When hit, "Stop" disables them, but it will eventually revert to "Go", reanimating the indestructible Kremlings. Very Gnawty: Nice and simple if you're careful and don't attack too fast. WARNING!!! WARNING!!! Just fall directly into the mouth of the Bonus Barrel itself and you're set! Fire toward it when the Barrel Cannon you're in is centered on this Banana, and you'll be shot directly to the Bonus Barrel via an off-screen Auto-Fire Barrel! The TNT Barrel is, needless to say, the most powerful Barrel in the game in terms of attack power! Banana Bunch: Worth 10 single Bananas, 10 Banana Bunches awards you with an extra life! Normal Barrel Cannon: Jump into one of these and fire by pressing the B or Y Buttons on your controller. Tires are either half-buried in the ground or can be rolled left or right. THROW: Diddy's controls here are the same as Donkey's. RUN: As with Donkey, holding down Y continuously while walking increases Diddy's running and jumping speed. Make Offer - Donkey Kong Country Nintendo Player’s Guide 1994 Heavy Scuffing Discoloration Nintendo Power: Donkey Kong Country 3 Player's Guide (Paperback Book, 1996) *VG* $69.99 Seriously. EXPRESSO CRATE: At the end of Bonus Area 1. After all, I can't show you EVERYTHING, or the game would be no fun! Now, let's begin! Beware of both Armys, so switch to Donkey before getting this letter! : Watch your footing on the slippery ground! EXPRESSO TOKEN: The final Zinger makes sure you get hurt if you don't execute the correct Roll or Cartwheel Jump when getting this Token. If you have both monkeys, switch to Diddy and swim along the right wall to avoid the DK Barrel. RUN: Hold down Y while walking to run and to jump farther, too. If his head is down low, you may or may not need the Tire to avoid the nuts, but you still need it to attack him back. "N": Get Expresso safely to the ledge with a Steel Keg below (don't go down to it), then flap from the ledge right all the way to a platform with the letter "N" and the second Bonus Barrel! Using Diddy, can you bounce from the first Gnawty to the aforementioned Necky to the Tire? RAMBI CRATE: In the first gap after the Continue Barrel. Get the "N" and the Banana Bunches, then pick up the DK Barrel. Just be sure to crush Kritter while you're waiting for the barrel to roll into the wall... "K": With the Enguarde Crate in an alcove up and left from the first vertical shaft. The fifth installment in the Donkey Kong Country series, Tropical Freeze is the direct sequel to the 2010 Wii game Donkey Kong Country … This is not a game. Have Donkey jump in it, since he's bigger than Diddy. Green Gnawty can scoot underneath Expresso's legs if you're careful, but I advise just to jump over them rather than risk losing Expresso. Donkey Kong Country Game Genie Codes (USA) Donkey Kong Country Pro Action Replay Codes (USA) Donkey Kong Country Codes. Donkey Kong Country Tropical Freeze Game Video Guide now Windows Store! Now don't forget the "G" before leaving the level! BONUS AREA 1: Grab the first DK Barrel you come to, then jump over the Gnawtys until you smash down the right wall on the other side of the gap. BONUS AREA 1: Bounce from the Tire at the start to land on top of the temple entrance, then leap into the off-screen Bonus Barrel! Avec l’aide de plans détaillés, d’un bestiaire complet, d’un inventaire expliqué et même de codes de triche, le pays de Donkey Kong n’aura plus de secret pour vous ! "N": YIKES!!! Donkey Kong: The main character of the game is Donkey Kong, a walking powerhouse of strength and attack. Grab the Barrel you see, avoid the temptation to smash a Zinger with it, instead smashing the left wall at the bottom of the rope to reveal a Bonus Area doorway! Jump to it just before you reach the top of the rope, as the ceiling will block your jump. Since he holds the Barrel over his head, Donkey can jump straight up and bean her as she passes overhead, but Diddy has to wait till she flies lower. Donkey Kong Country is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a reboot of Nintendo's Donkey Kong franchise and follows the gorilla Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen banana hoard from King K. Rool and the Kremlings. You can also Roll or Cartwheel Jump to it. Donkey Kong Country: Tropical Freeze is a platform game developed by Retro Studios and published by Nintendo for the Wii U console. (Ha ha, get the inside joke?). "O": Right after the fourth Croctopus, you'll shoot through a short Blast Barrel sequence. Yay! This is not a game. Throw your Barrel at the left wall of this crevice, or simply run into the wall with Diddy while holding the projectile. Second, his low jumps (in which he's vulnerable to attack) are much more powerful than Very Gnawty's low jumps ever were, getting farther and more sudden with each hit, so prepare yourself as he's finishing his high jumps. Klaptrap: Small, large-jawed Kremlings who CANNOT be Cartwheeled or Barrel Rolled into. WINKY TOKEN: Either a Roll Jump or a Cartwheel Jump beyond the first Kritter, over a small gap below the main path, will take you to the Token. The controls are just like the Roll Jump, but a Cartwheel Jump launches you farther. However, it should be noted that some elements were tweaked in the remake.It was a relaxing, sunny day on Donkey Kong Island. BONUS AREA 2: Take the last Barrel, jump over the last Mincer, then break down the base of the left wall with the Barrel. Press B to spring into the air! If you enjoy this game then also play games Mario vs. Donkey Kong and Donkey Kong 64. Candy Kong: Wanna save your game file? "K": Slide up the rope past the first Army to find this. It was released for the SNES and Super Famicom in 1994, 11 years after the last Donkey Kong game, Donkey Kong 3. appears on the name of a level whose Bonus Areas are all found (NOT COMPLETED). or a jump attack from Winky the Frog can silence his irritating life. Bounce to the roof of the entrance from the Tire, then Roll Jump or Cartwheel Jump to the roof of the exit. Winky can spring directly into the Barrel without Necky's help. Just have Diddy run straight into a Bonus Area wall with his Barrel shielding him, or have Donkey set down the Barrel right up against the wall as close as you can to smash it open. One of those great games that came around late in … WARNING!!! Jump from the lower ledge to avoid the path onward through the level. "N": Follow the Bananas, and you'll earn your reward if the Pink Zinger doesn't sting you... "G": Avoid the two Pink Zingers when getting this letter near the bottom of the screen. "N": En route to Bonus Area 2, you'll find this letter. ENGUARDE TOKEN: In Bonus Area 2, to the left. Chomps: A humongous green shark who can't be stopped by anyone except your trusty blue swordfish. "O": First, jump off Expresso, if you have him. Got a Donkey Kong Country walkthrough, FAQ or Guide? Addeddate 2016-02-23 08:53:55 Identifier Nintendo_Players_Guide_SNES_Donkey_Kong_Country_2_Diddys_Kong_Quest_1995 Identifier-ark ark:/13960/t7fr4470n Ocr ABBYY FineReader 11.0 Pages 89 Scanner Internet Archive Each color Zinger has a different flight pattern. BONUS AREA 1: Exactly to the right of the letter "K", marked by a right wall. Bitesize: This little green fish is only vulnerable to Enguarde's sharp bill. Click here to go to the dkcspeedruns wiki, the home of DKC speedruns. 2: From Shortcut 1's DK Barrel, drop to the ground if you only have Donkey. Truly invincible to any attacks, Croctopus will show no compunction against using his whirling tentacles to smack any unfortunate apes (and swordfishes) who get in his way! : Break the weak tile with the Blast Barrel in the first gap, then roll the Tire you find hard over the gap and to the other side, taking it all the way to where the first two TNT Barrels were. He shines a light in front of you in "Torchlight Trouble" when you break his crate, enter a Bonus Area, or restart from the Star Barrel after losing a life. Queen B.: A unique boss in her own right, Queen B. can be quite a pain unless you figure out how to take her down. The Bonus Barrel is directly above the Banana line, and must be accessed by jumping from the Tire to the invisible Bonus Barrel. Each game chamber has a giant Token hidden somewhere which will, if touched, change into a "x2" Mini-Token formation, and briefly gives you exactly three seconds of doubled Mini-Token value. Just stop by "Candy's Save Point", run by Donkey Kong's tall and beautiful (for a monkey) girlfriend, Candy Kong. While on the rope or vine, use Up and Down to move up and down the rope or vine, and hold Y to climb faster. In "Two-Player Contest" mode, you take turns with a friend to see who can finish the most levels in the shortest time. NOTE: This shows the Bonus Areas, Warps/Shortcuts, "K-O-N-G" Letters, Animal Crates and Animal Tokens, but there are many other secrets to find here that I have not listed. HAND SLAP: Press Down, then Y to reveal hidden items (if any where you Hand Slapped) or crush enemies close to you (most enemies give you a Banana when Hand Slapped). Also, you can bounce from a Kritter to the letter "O" if you have no Tire. The following is a list of episodes for the cartoon Donkey Kong Country. : As Donkey, run past the first coconut-throwing Necky in 11 seconds to find this one. "G": Watch for jumping Kritters, and you'll get this letter no problem. Donkey Kong Country: Tropical Freeze - Game Guide. Reviewed in the United States on July 21, 2017. YOU can play Donkey Kong Country 2 by yourself or with a friend. Not even Rambi can run as fast as this speedy bird! Due to the Krushas past the Continue Barrel, don't switch to Diddy unless he's all you have; he can then Cartwheel Jump to get the letter. Donkey Kong Country: Tropical Freeze KONG Letter and Puzzle Piece locations guide By Tony Wilson 04 May 2018 Track down all the collectibles with our complete guide The more you hit him, the farther Really Gnawty bounds across the floor in his short hopping phase, and the more high jumps he'll execute. From this treetop vantage point, jump straight up into the Barrel Cannon above. Free shipping. Funky Barrel: See Funky Kong's article in "The Kongs" section 1-1b. Because Army can roll underneath Expresso's legs and hurt him (Expresso can walk over him safely when the armadillo stands still), it's best, in my opinion, just to jump over him and move on when you're riding the tall bird. Just break this barrel to free him! It's hard to get Expresso to this point without losing him, so watch your step! BONUS AREA: When you see a Necky fluttering under an Auto-Fire Barrel high in the air above a vertical line of four Bananas, stomp the vulture to reach the Bonus Barrel. Enguarde comes highly recommended here... WINKY TOKEN: The third Croctopus after the Continue Barrel can be avoided by swimming straight up at the intersection ahead, but when you swim upwards, don't swim all the way. "G": Guarded by the level's final Croctopus, who spins around two small coral formations in a pattern. "K": A Pink Zinger guards this lone letter. With a well-timed jump to the head, you can interrupt his high jumps and slow him down, but this doesn't hurt him at all, and doesn't count as a hit (but he'll get a good laugh out of it). "K": In Bonus Area 1, fire through the line of Bananas on the right. Be careful coming back out from the upper left, as the second Chomps will eat you unless you pay attention! Now, just bounce from the Tire to the off-screen Bonus Barrel. Donkey Kong Country (a Titles & Air Dates Guide) Last updated: Sat, 20 Jun … ENGUARDE CRATE 2: Guarded by Croctopus 3 (right after the Continue Barrel) in the lower-right corner of his lair. Squawks the Parrot: The one Animal Friend who can't be ridden, but has his own unique way of helping you out. "G": Stand on the final Oil Drum, then stomp on the weak point to find the last letter before you get scorched! Nintendo Player's Guide (SNES) Donkey Kong Country 3 Dixie Kongs Double Trouble (1996) Item Preview remove-circle Share or Embed This Item EMBED EMBED (for wordpress.com hosted blogs and archive.org item ! "N": Just after the fifth Croctopus from the Star Barrel. WINKY TOKEN: Guarded by the first Clambo that spits five pearls. At the airport, press Left to leave if you didn't jump into the Funky Barrel already. "N": Fire from the Barrel Cannon protected by two Brown Kritters. "O": Use a Barrel Cannon to get this by shooting when you move over the letter. Once you land, jump straight up into the Auto-Fire Barrel right below you. Donkey Kong believes it is for him and says he is the "Future Ruler of Future Rulers Federation" and must left the island for five years. JUMP: Naturally, Diddy jumps slightly higher and farther than Donkey when you push the B Button, especially when running prior to jumping. See Shortcut 3 to find out how to get the "N" the hard way... "G": In the trees at the very end. Donkey Kong Country 3: Dixie Kong's Double Trouble Revisit Donkey Kong Island and join the Kong family for their latest adventure. : Jump over the Blast Barrel at the start and hug the left wall as you plunge into the abyss, preferably with Diddy, since he's smaller in mass and can easily avoid the Blast Barrel as he jumps. Tire: Bounce from one of these to jump higher. Hand Slapping a Krusha gives you a Banana, even though this won't hurt him. Also, you can throw your Barrel directly at the Bonus Area doorway to open it up. ENGUARDE CRATE: While being chased by the first Croctopus right after the letter "N", swim through the very narrow passage on your left, and you'll find Enguarde, a 1-Up Balloon, and a very hungry Chomps! BONUS AREA 2: Jump to the lone Banana in the sky, above the sequence of two moving platforms after the letter "G", to find it. WARNING!!! EXPRESSO CRATE 1: On the summit of the second hill area with two Klaptraps and the letter "O", right before the Continue Barrel. Destroy the right wall with a Barrel of any kind to open up the Bonus Area entrance. WARP! He asked for Donkey Kong to join him, but DK simply continues lounging. "N": To the upper left at the top of a large vertical chamber with six Chomps sharks. This caused controversy when the show was rejected for an Emmy Award nomination, the reasoning being that the TV academy did not consider the then-new motion capture technique to be a form of animation. Download Free Donkey Kong Country Guide apk 1.2 for Android. Diddy's head shows a level he conquered. Just Guide. Roll this Tire up to the Millstone right after the letter "O", then bounce into the Bonus Barrel. In "Two-Player Team" mode, both players take turns playing, with one controlling Diddy and the other controlling Dixie. Diddy's jump as well as Cartwheeling and Barrel Rolling will uncurl Army, exposing him to a repeat attack which will subdue him. EXPRESSO TOKEN: At the exit of Bonus Area 3. Ich habe mir das Lösungsbuch zugelegt, da ich zum einen ein Sammler von (guten) Lösungsbüchern bin und zum anderen meine Lieblingsspiele mit allen Facetten und Geheimnissen erleben möchte. Donkey's jump attack is far stronger than Diddy's. "O": Below two Klaptraps guarding Expresso's Crate. "K": Cling to the bottom of the first rope to get this. 3: Two Brown Kritters guard a single Normal Barrel Cannon below a horizontally-moving Auto-Fire Barrel. BONUS AREA 1: Right at the start. You can also get the Tire from leaving Bonus Area 1. ENGUARDE TOKEN: The reward in Bonus Area 2. BONUS AREA 1: Jump from the first Gnawty with Diddy or jump from the rope above onto the weak part of the floor to reveal a TNT Barrel. This is not a game. Where's Squawks when you need him? When the Blast Barrel rises far enough, shoot through the cliff wall, without hitting the Auto-Fire Barrel, to reach the first Bonus Area. Hold down B when jumping on an enemy to bounce farther and faster in either direction left or right in midair. Funky Head: Go here to access "Funky's Flights". DUCK: Press Down to make Donkey crouch down. SQUAWKS CRATE: Right in front of you at the start. Here are all the guides you need for Donkey Kong Country Returns for the Wii. Diddy, with the highest jump he can muster, can get up to the passage all by himself. Just roll the Tire all the way to the left, where you start out. Easy to see, but can you get it? Army: An armadillo who curls into a ball and rolls around, trying to knock you down like a small but evil version of a Barrel-Rolling Donkey Kong. 1994. If you're a true fan of Donkey Kong Country: Tropical Freeze, you need to get the guide for it immediately. Chomps Jr.: A blue shark that is only beaten by Enguarde skewering him. Fuel Drum: Fuels the elevator in "Tanked-Up Trouble" with as much fuel as the Fuel Drum indicates. Nothing but Barrels (NOT BARREL CANNONS!!!) MAJOR TIP: If you outrun a Millstone and it stops making sounds when off-screen, you can backtrack to its starting location without being bowled over! Swimming speed never changes for either Kong, but you can press Down to sink down faster. IGN Guides has you covered on all the bases. Rambi the Rhinoceros: Tough, fast, and powerful all describe Rambi the Rhino. WARP! "G": Watch your step on the small platforms when getting this. Be sure to stomp the Kritters first, or they may break your Barrel before you break down the wall! Once on the other side of the hill (and all five Kritters are gone), use your Barrel to break the entrance open at the last left wall at the bottom of the steps. Leaderboard Website Method One is flying around in a pattern, and Method Two is perching in a strategically-placed spot and throwing coconuts at you. According to a post on a fan page by Nelvana writer Erika Strobel, … Infinite Bananas! Donkey Kong Country is a video game developed by Rare and Nintendo, featuring the popular arcade character, Donkey Kong. Donkey Kong first arrived in the arcades in 1981 as the game that Shigeru Miyamoto designed to replace the ill-fated arcade game Radar Scope. Use Donkey's bulk to reach Barrel Cannons faster and to crush enemies that Diddy has trouble with. C $12.68. From where you got the letter "O", fall straight down onto the weak patch, staying on the edge of the rope without grabbing it, to excavate your prize. Necky: This large vulture has two methods of ruining your day. Extra Life Balloon: Red is one life, Green is two lives, and Blue is three lives. WINKY TOKEN: One of the prizes of Bonus Area 2. This is the easiest battle in the game unless you're reckless in your battle plan. Donkey kong country guide Continue. BONUS AREA 1: At the giant Necky flock near the end of the level, do you see the barely-visible Bonus Barrel at the bottom of the screen?. The Super Nintendo was a great system with many great games. Once on the Tire, spring straight up to find your warp. Leaderboard Website Discord Streams Statistics Sub-games. I say Rambi's my preferred option... "K": High up near the first rope. Squidge: You could stab Squidge with Enguarde, but if you're not accurate at this method, just get away from the jerking jellyfish as quickly as you can, as he's a small target and hard to hit without hurting Enguarde in the attempt. His flashlight does nothing to enemies (apart from revealing them to you), but it's always good to know where you're going as well as who's coming at you. BONUS AREA 1: Go to the Continue Barrel, then take Expresso all the way back to where the first two Klaptraps lurked. Spring from the Tire to the platform (first rolling the Tire as close to the edge of the floor as you can without rolling it off the edge) when the Millstone moves downward and immediately leap to the passage above and ahead to the right to find Winky's Crate. If you're not so daring (or as experienced), just run under the big brown beaver when he high jumps. WINKY CRATE: Uncover a Tire by jumping on a weak tile from higher ground after avoiding the first Millstone after the Continue Barrel. BONUS AREA 2: At the letter "N", crush the Klaptraps, then have Expresso transport you right and below the trees (of the main road through the level) on his wings to the second Bonus Area. "K": Have Donkey crush the Klump, then use a Roll Jump to get the "K". Slippa: Easy enough to deal with by any means, the Slippa snake really gets dangerous when many of them come at you from a Drum continuously! One of those great games that came around late in the console's life was Donkey Kong Country, a game created by old Nintendo (and now Microsoft) powerhouse Rare. Swim right, through the middle of the wall, and your token will be in a small nook, flanked by FOUR Banana Bunches! Always have Donkey take charge of bashing bosses unless you prefer Diddy. The more dots on the Fuel Drum itself, the more fuel the container has. The only way to destroy the Drum is with a Barrel. RAMBI TOKEN: Beat Klaptrap in Bonus Area 2 to get this! The normal Green Kritter walks around in a set area, the springy Blue Kritters jump around with reckless abandon, the obstructive Brown Kritters jump up and down in a pattern, the athletic Golden Kritters leap back and forth from one point to another, and the sinister Gray Kritter jumps up once after a few short hops, repeating the pattern while moving forward (even if he falls into a pit). With beautiful graphics and deep gameplay, Donkey Kong Country offered the best of many genres. If you've ever thought about speedrunning, the DKC trilogy is a wonderful place to get your feet wet! "K-O-N-G" Letters: Snag all four of these golden letters to earn an extra life! CLIMB: Small and agile, Diddy is the better climber by far, and can get through tight squeezes that Donkey can't without hurting himself. Use this to smash the wall open. 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