The RayGL shader leverages Modo's render preview functionality overlaid with the standard viewport options to provide a hybrid display of the rendered scenes, where you can model and interact with the rendered scene directly. Toggles the display of the area outside of the camera region in the selected 3D viewport. For more information on this control, see Using Layout Controls. To view a UV Seam, you must first create a Cut Map and define the seam. While the ground plane is purely for reference purposes, the Work Plane's purpose is to show you where objects get created in the 3D space. Legion Commander from Dota 2, viewed in virtual reality inside the Modo viewport as part of Foundry’s new ‘Project Mayhem’ in-house tech preview, shown publicly at its Modo Live user event. LONDON – Foundry has just launched Modo 14, the completed release of a three-part series. Displays the UV distortion on the geometry in the 3D viewport. The Topology (OGL) viewport preset sets up the Default (OpenGL) viewport for retopology workflows. Also within the 3D viewport, there are text and information overlays that give you pertinent information with regards to items visible within the viewport as well as guides to selections and the currently selected tool. Click the preset again to deselect it. In Texture style, RGBA images can be seen with their alpha blending them into the material beneath. Perspective views are similar to viewing the scene through a real-world camera, where the displays have perspective and a vanishing point. However, the total number you actually see at a time is based on the resources of your graphics card. A variety of environments, MatCaps shaders, and UV textures are available. In the 3D viewport, select the geometry you wish to lock using one of the selection modes (Vertices, Edges, Polygons, or Items). Type in the entry box, then click Enter to save your note. To make any viewport active, simply click anywhere within the window frame. The keyboard shortcuts for navigation tools are: Orbit ("Arc Rotate") Alt + the left mouse button (does not work in Camera or orthographic viewports). You can customize the Tool HUD in the 3D Viewport Properties, in the HUD sub-tab. The actual polygon faces are not drawn, and as such, you can see through the model to vertices and polygon edges on the backside as well. • Fast - Forgoes textures for a speedier preview of the scene. The upper right corner has several small icons. You can add new tools to the Tool HUD by activating the tool, then clicking the + button on the right. Select one for the following: Note:  Group Masks are supported in the Advanced 3D viewport, allowing you to work on complicated material setups directly in the viewport and to make changes in real time. Applies a predefined texture to your scene to quickly see a preview in the 3D Viewport using any of the 3D Viewport Styles. It is the window into Modo's virtual 3D world. Right-clicking on the Thumb presents you with a series of options regarding the frame. When you first open the Tool HUD , it displays a set of custom tools for the particular layout and selection mode. Displays the selected weight map on the geometry in the 3D viewport. Click on the button to open the menu where you can choose alternate options. The following orthogonal views provide viewpoints free from perspective distortion of all the cardinal viewing planes -front, back, top, bottom, left and right. The Solid shading mode renders the geometry without shading. Same content. The tutorial is created for users new to modelling in Modo. While generally you can toggle visibility of items in the Items (Scenes) List that changes visibility of the entire layer. Nov 6, 2020 - This tutorial will teach you how to model a Willys Jeep from WWII in Modo 601. Right-click to open a pop-up menu that allows you to select one of the Modo viewports. For more information, see Viewport Textures. Locate the command in the list (usually visible at the bottom of the history), then RMB+click and choose 'Map Command to Key'. Tip:  Right mouse click over any Item in the 3D Viewport and select Set Work Plane from the contextual menu to align the work plane to the item center. If you want to use transparency overrides on inactive meshes, make sure that their shading style is NOT set to Wireframe under 3D Viewport Properties > Inactive Meshes > Shading > Shading Style. Using this feature enables you to experiment with different textures before actually creating Shader Tree layers. See Customizing Your Layout for more information regarding viewport customization (and how to get back the default interface when you need to). To remove a tool, click x in the upper-right corner of the tool's icon in the Tool HUD. You can unlock a locked element by right-clicking on the item and selecting Lock/Unlock. For orthographic views, the icon displays the axis plane the viewport windows faces toward. For more information, see 3D Viewport Properties. Recall any existing selection set. For more information on viewport customization, see below. Use this shading mode for basic modeling. If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below. Make social videos in an instant: use custom templates to tell the right story for your business. • Alternatively, in the Properties tab of the selected mesh item, open the Assembly tab, and set Lock to Yes. Users can control how Ray GL updates based on options available within the RayGL Preferences available on Windows in System > Preferences > Display > Ray GL and , on Mac OS in Menu > Preferences > Display > Ray GL. Create . First, you will be introduced to the user interface, and then you'll jump in to a simple primer project. Save your Image Sequence. The following is an example of the contextual menu presented in an empty scene. Broadcast your events with reliable, high-quality live streaming. Same content. Most are mouse button and keyboard combinations. With Default mode you can see the following types of image maps: Color, Bump, Specular, Luminous and Transparency. This will not affect your course history, your reports, or your certificates of completion for this course. It blends multiple layers of each (though Bump only uses the first layer). The lower right corner has several informational text displays that dynamically update, showing the current number of selected items, channels and deformers. The left-most capsule button next to the Thumb is for choosing the way the viewport sees the scene (see Tool HUD). The amount of perspective distortion can be controlled in the menu bar, on Windows, in System > Preferences > Display > OpenGL setting Flatness of Perspective and on Mac OS, Menu > Preferences > Display > OpenGL setting Flatness of Perspectivein (This is for the Perspective view only, the Camera and Light views are controlled by the item's settings). Supporting more functionality than the 'Default' view, the Advanced viewport supports reflections and fresnel of the Physical Shader, fur materials, as well as 'Ambient Occlusion' and Direct Light shadows and has its own viewport antialiasing. Alt+clicking an option sets the override for inactive meshes. ... Add modo navigation scheme marynate Mar 31, 2014. It is developed by Foundry. User can switch to maya/modo style 3d viewport navigation schema in editor setting. • All - Shades all replicators in the 3D viewport. Additional properties are available in the Tool Properties for Color and Intensity. The Vertex Map shade option uses the currently selected Vertex Map to shade the model. Use up and down keys to navigate. Modo 2019 essentials - [Instructor] The first thing you need to know when you use a new 3D application for the first time is how to navigate the viewport. In the top-right corner of the 3D viewport, click the gear icon to display the properties. See Using Layout Controls for further details regarding the options. 37 Que vuestro modo de hablar sea: «Sí, sí»; «no, no». Modo provides a number of functions to aid in the navigation of GL viewport allowing you to navigate in 3D space in various ways. To hide a piece of geometry, select the geometry component you wish to hide and in the menu bar, go to View > Hide Selected or press H on the keyboard. When you double-click on a texture, your scene is updated in the 3D Viewport without having to add any items in the Shader Tree. Animation shortcuts (only in the Animation layout) You can disable this in the viewport properties. Additionally, you can view a scene from the Camera's point-of-view, mimicking the field of view settings of the item. The Topology Intersection (AVP) viewport preset is tailored for topology workflows by giving artists a better visualization of which areas of a mesh are above or below a background mesh. This mode is most useful when combined with a wireframe overlay, resulting in a flat rendered sketch mode. AMD Radeon™ VR Ready Creator 1 GPUs provide the required powerful performance for artists to smoothly lay out scenes in VR, moving, transforming, instancing and duplicating assets. For more information, see Assembly Inputs and Outputs. Explore Lynda.com's library of categories, topics, software and learning paths. See more ideas about tutorial, substance p, cool works. 4dbf26c. The purpose of this viewport is to be able to produce closer results to the final offline render of scenes, within an interactive manner. From the Layout menu, select Clear to remove all viewports. For more information, see Preset Browser. However, limitations of standard Open GL force the image map to draw without shading (that is, full bright). Shortcuts are based on the default interface values. Outputs can be render outputs or texture outputs from a bake item. You can pick up where you left off, or start over. Integrated VR Viewport Integrated VR viewport in Modo 13.0 lets artists view models in virtual reality, using an HTC Vive or Oculus Rift headset. • Bake Output - Choose from one of the available outputs for the currently selected bake item. Once hidden, geometry becomes uneditable. Why wasn't this helpful? Modo provides a way to modify the visibility of object in the viewport directly. Modo reverts the viewport to the state prior to activating the preset. Alt + ` (backtick) Open palette. Change the selection mode to Material selection. GL viewport style. Give it a try for a bit you may be surprised. Flick Rotate (also called Free Wheeling) view slows down when mouse is released. These resource limitations are per Shader Tree surface so if your card has 8 texture units, each Material can have up to 8 image maps. Hold shift to speedup pan/zoom in maya navigation … All of these work together, providing important feedback to speed and enhance the overall workflow. When selected, choose from the following options: • Bake Item - Select the bake item to use for the bake: - (Render Item) - Bake via the Render Items. The Thumb is dark gray until a viewport becomes active in which case it turns orange. Allows you to differentiate between background and foreground wireframes, so you can easily understand the topology you're working with. Back-facing polygons are drawn 100% opaque. You are now leaving Lynda.com and will be automatically redirected to LinkedIn Learning to access your learning content. Thanks for taking time to give us feedback. Additional navigation options are available within the Preferences section. You started this assessment previously and didn't complete it. The Ray GL viewport option leverages Modo's render preview functionality overlaid with the standard viewport options to provide a hybrid display of the rendered scenes, where you can model and interact with the rendered scene directly. The Advanced viewport provides a more powerful rendering mechanism by using modern graphics technology. In the upper left corner of the window is a small circle, called the Thumb. These options can also be accessed by hovering the mouse pointer over the target window and pressing O on the keyboard. Shortcuts are based on the default interface values. The combination of the Trackball and the Work Plane allowed me to comfortably stay in the perspective viewport to do the majority of my work, as opposed to needing to duck in and out of the orthographic views. While working in the 3D viewport, you can lock selected components to assist you in your workflow. Hold Alt and click the Viewport Options button to set shading options for inactive meshes. For more information, see Assembly Viewport. Modo Geeks TV 751 views. Tip:  Click the Viewport Options button to set shading options for active (selected) meshes. Displays basic shading, materials, shadows, and IBL lighting. Of course theres ... always a fun way to learn. If you can't find what you're looking for or you have a workflow question, please try Foundry Support. To use it, click the center button on the top left of the 3D viewport and select Ray GL. Trackball rotation is now turned off by default, making it easier for new users to transition. Due to OpenGL limitations this mode cannot show images with alpha channels, so any RGBA image appears as an opaque RGB image. To enable the Tool HUD press Ctrl/Cmd+Tab on the keyboard. For plug-ins, this is limited to Custom Viewports that wrap a Qt widget, and Tree Views, while all the other viewport types are part of modo itself. Make social videos in an instant: use custom templates to tell the right story for your business. A custom fit for your workflow When a UV texture is set, Modo replaces the Diffuse texture applied on the mesh surface and uses a default material. By default the Device Toolbar opens in Responsive Viewport Mode. With MODO, artists have a powerful 3D platform for modeling, rendering, texturing, and animating. Click to expand the active viewport to fill the entire local frame, allowing for additional viewport space to manipulate the contents. B. Brushes pie menu (only when a Brush tool is active) Alt + Space. Note:  A UV map must be selected to be visible in the 3D viewport. The Shaded Texture style can shade the image texture but cannot use alpha channel. Keyboard Shortcuts ; Preview This Course. Use this mode when working on textures and final render Playblast. GL viewport toggles. So I brought back an old childhood toy to add some flare to the lesson. New platform. You can edit the Transparency Override properties, such as opacity values and wireframe color, for active and inactive meshes in the 3D Viewport Properties under Active Meshes > Transparency Overrides, and Inactive Meshes > Transparency Overrides, respectively. Same instructors. New platform. Most are mouse button and keyboard combinations. Shift + ` (backtick) Properties and options. The first three let you manipulate the view itself, move, rotate and adjust the zoom level of the active viewport. Note:  In edge selection mode, Modo also displays locked vertices since the locked edge elements are associated with vertex or polygon elements. When you click a tool in the Tool HUD, the tool becomes active and its icon is highlighted in orange until you drop it. A check mark appears on the active preset. For more information, see Using Selection Sets. There is little difference between the representation of a material in the Advanced 3D viewport and the representation of a material in Modo’s Preview Viewport. The lock icon is removed when unlocked. The default setting. Note:  For more information about using backdrop images, see Modeling with Images. The Tool HUD is available in every layout of the 3D viewport. This along with Modo's style of navigation is very precise. Note:  When a file is saved and re-opened later, all hidden polygons are visible. These are in-viewport shaders that display the geometry in specific ways, making it easier to visualize certain aspects of a model or scene. Note:  The complexity of the Shader Tree setup may affect performance. This shader uses a cubic reflection map, and mixes in some of the original material properties with a small amount of shading to properly show object contours. Note:  When navigating in the Camera or Light views, you are actually moving the positions of the elements within the scene. Shortcuts are based on the default interface values. If this option is enabled, weightmaps can be displayed in the Vertex Map viewport, the Default viewport and the Advanced viewport. For example this can be useful when you want to disable fur rendering to speed up the preview when modeling an object with complex fur. For more information, see Lasso. Tip:  You can unlock any locked elements in the 3D viewport by clicking Edit > Unlock or by pressing I. Locks selected geometry (locks all if nothing is selected). While viewports have no actual camera, Modo does provide you the ability to change how a scene is viewed through the viewports. By default, Modo displays locked mesh items in the viewport. 1:30Press on any video thumbnail to jump immediately to the timecode shown. GL viewport view type. Keep selection from been cleared when navigating in 3d viewport marynate Mar 31, 2014. With so many jobs to do, it's important that it be flexible as well. Foundry Live: Modo Meet-Up (Modo 14.1 Modeling) - Duration: 49:25. One suggestion found. Toggles the Grid display in the viewport between the current setting and OFF. Ctrl + 2. A lock icon appears on the mesh item in the Items list. The 3D viewport is the most frequently used interface in Modo. Hides inactive layers in the 3D viewport. Modo provides a number of ways to visualize a scene using viewport styles. Aligns the coordinate system to the selected item. When in the Camera mode, translucent black bars appear over the frame to represent the rendered frames aspect ratio, for when it doesn't match that of the viewport frame. juréis de ningún modo; ni por el cielo, porque es el trono de Dios; 35 ni por la tierra, porque es el estrado de sus pies; ni por Jerusalén, porque es la ciudad del Gran Rey. Modo provides a number of functions to aid in the navigation of GL viewport allowing you to navigate in 3D space in various ways. - Let's take a look at how we can navigate…around our Scene files.…So let's bring in a new file.…Let's go up to the File pulldown.…Let's first set our project.…So we already created the new one.…Let's choose a project and let's navigate…to our Exercise Files.…And there it is, chapter one, so you can highlight this…and then hit the Select Folder or…you can just double click on that.…Let me just highlight that, Select Folder.…, And now it's set; nothing really changed in your scene…but if I go to the File pulldown,…and hit Open, we have the Scenes folder selected…and we can select the file that we need.…Let's highlight 01_01 and hit Open.…And if you open it up and you don't see anything,…quick way to get to that is by going…up to the View pulldown menu, it's…in the upper left side of the menu bar.…, And then Fit All.…Now that fits everything that's in the scene.…So, it's kinda far, so if you want to zoom into it,…the first thing we want to do is look at these controls…at the upper right corner of that View part.…And you notice that there are different tools there.…. With its advanced photorealistic viewport and progressive renderer, and WYSIWYG look-dev for Unity and Unreal, Modo lets you visualize your designs as you develop them, so you can discover their ultimate potential in less time. Next to it, there are three capsule shaped buttons. For easier and faster viewport navigation, see Navigation. Things like being able to "toss" the model in the viewport at first are very disorienting and seem strange, again, now I love it. To see alpha channels from the image, use the Texture, Default or Advanced view styles. For more information, see Using Selection Sets. Artists can use this preset for reconstructing the topology of a mesh, for example, to create a lower polygon count version of a model for a game asset, or to create usable topology from a high-density scanned mesh. If you change any of the viewport options, your active preset is marked with a red asterisk to let you know the settings differ to the preset. In the Shaded Texture view, image maps are visible as blended with the light shading effects. - One of the other bake items in the scene. Makes all hidden geometry visible for the currently selected layers. Hides invert (toggles visibility, inverting the present state). Modo’s trackball rotation offers a unique navigation style vs. other 3d applications; it can be very powerful for orbiting singular objects but jarring for new users. Predefined textures can be applied to your scene to quickly see a preview in the 3D Viewport using any of the 3D Viewport Styles. Next, learn how to model in 3D and see what you've created by setting up lights and rendering images of your scene. Thank you for taking the time to let us know what you think of our site. Hover your cursor over any of the options and release to select a view. Toggles the visibility of the locator items in the 3D viewport. No image maps appear in the Shaded style. Think of it as a construction plane, dynamically adjusting to the most appropriate angle. In the Wireframe drawing style only vertices and the edges that connect them to make polygons are visible. Modo is provided as a trialware and runs under Windows, macOS and Linux. The following viewport options are enabled: The Topology (AVP) viewport preset sets up the Advanced viewport for retopology workflows. Displays a pie menu. In the case of Vertex Color maps, the color of each vertex is blended with the colors of the neighbor vertices. Use any of the following toggle buttons to quickly enable common options while working on your scene. This movie is locked and only viewable to logged-in members. Each square of that grid represents a fixed distance. Determines whether wireframe drawing is shown for meshes when in Item selection mode. Live Streaming. To view your set Shader Tree items, click Render > Open Preview and click the arrow to render your scene. The Gooch shading mode is a vertex shading algorithm that displays the geometry using a technique known as tone shading. The Foundry Visionmongers Limited is registered in England and Wales. The tiny arrow icon to the right, is called the Widget. Locks invert (toggles locked state of all geometry). Clicking and dragging over any of the icons makes the appropriate view adjustment providing an intuitive way for manipulating the position of the viewport's virtual camera. Multiple suggestions found. Once done, this viewport is listed in the 3D Viewport Styles dropdown menu. The following viewport options are enabled: Model Fusion - this preset configured for Mesh Fusion workflows using the Default (OpenGL) viewport. Modo Basics - Viewport Navigation - Camera - Duration: 1:52. Jan 16, 2018 - Explore Konstantin Chernenko's board "Modo Tutorial" on Pinterest. With a focus on accelerating artists’ workflows, Modo 14 rounds up the 2020 updates delivered with several new features, such as USD support, Rig Clay, Grease Pencil, MeshFusion Embossing, and Ghost/Xray Viewport. The Texture style shows the mesh surface with only the most basic material attributes including any image map textures. In perspective view, you can rotate the view and see the widget update in real time. Use this shading mode to balance speed performance and quality. To lock a component selection of geometry in the 3D viewport: For more information about selecting geometry, see Selecting Items. (Zooms and aligns view to current selection). You can now add some non-OpenGL viewports like an Event Log Viewport or a LAN Viewport, although you won’t be able to interact with these while in slave mode. Any vertex with a value of 0 or no value at all is shaded green. Alt + Rotate viewport Z axis (bank) view ... Modo is a surface modeling, sculpting, 3D painting and an animation software. Add the selected elements to a Selection Set. 36 Tampoco jures por tu cabeza, porque no puedes volver blanco o negro ni un solo cabello. Create. The specific information displayed is controlled in the GL section of the Display Preferences. Once the function is active, you can click and drag in the viewport to change the current light's position. Back-facing polygons are drawn 100% opaque. Toggles between always displaying vertices and the current Show Vertices mode selected in the 3D Viewport Properties. This video introduces six navigation tips to increase your … 145d069. For simpler scenes, shading is near real-time, just like in the render preview, but for more complex scenes, there is a lag between edits, where the system temporarily reverts back to the standard GL view. The Cel Shading style creates a stepped shading on the model to appear as if it were a cartoon with a fixed number of shading zones. This video introduces six navigation tips to increase your productivity and make working in MODO more enjoyable. For more information, see Viewport Textures. - (Current Bake Item)-  The currently selected bake item. When activated, toggle buttons are displayed in the 3D viewport allowing you to select a shading mode. When examining the viewport, you see a dark grid moving in perspective off into the distance some, with another coarser light colored grid perpendicular to the dark one. Centers view (Current mouse position to viewport center), Fits selected (Zooms to selected elements), Aligns selected (Aligns view to current selection), Fits and aligns selected Delete Preset allows you to select a viewport preset to delete. This shading mode allows you to check the surface of your model for proper contouring while still seeing the entire mesh evenly lit. The dark grid represents the ground plane, the zero position of the Y (or Up) axis. Since this grid is dynamic depending on the zoom level, a small display in the lower right corner gives you the real world equivalent measurements for each square unit, in the case above it is 50mm. Create Backdrop Images, Camera Items, Locator Item, Mesh Item, and a number of other Modeling Operations. This mode allows you to easily select the joints in a rigged character, for instance. View one of the best hotels in Lansing Michigan hotel information. I must admit: the more time I spent with MODO, the more rewarding I found the style of the viewport navigation. Shortcuts are based on the default interface values. A viewport type and its settings are stored as a viewport preset in the config. You can choose from the available options by using the Viewport Options button within the viewport (the second button from the left on the top). Create an Assembly Group. Modo displays locked polygons, vertices, and edges with a specific color in the 3D viewport. Last, you'll make things move by using animation features and by simulating physical properties for your virtual objects. Same instructors. Most are mouse button and keyboard combinations. When a MatCap shader is set, Modo completely replaces the surface shader used in the Shader Tree with the selected MatCap shader. Viewport navigation. The Default view allows you to see many more effects than the normal Texture view. You can use the commands View > Add Viewport Light and View > Remove Viewport Light to modify the number of lights visible. Finally, there is also the Light view that displays the scene from a particular light's point-of-view, providing an easy way to see what the light is pointed at and illuminating. Become a Certified CAD Designer with SOLIDWORKS, Become a Civil Engineering CAD Technician, Become an Industrial Design CAD Technician, Become a Windows System Administrator (Server 2012 R2), Working with primitive and preset objects. Transparency overrides are available in the Advanced viewport, as of Modo 14.1v1. We can improve our learning content, please try Foundry Support this with... Activated, toggle buttons to quickly see a preview in the 3D viewport: for more about... Of ways to visualize a scene using viewport Styles aspects of a model or scene mode to balance speed and! That displays the selected weight Map on the keyboard ( that is, bright. Course history, your reports, or start over vertices mode selected in viewport... Any video thumbnail to jump immediately to the Tool HUD in the 3D viewport.. View > add viewport Light and view > remove viewport Light and >! Lights visible OGL ) viewport preset sets up the Default interface when you first open the Tool, then Enter! Color of each ( though Bump only uses the currently selected Vertex Map to draw shading! Templates to tell the right now leaving Lynda.com and will be automatically to. 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More ideas about tutorial, substance p, cool works selected layers Tree layers click render > open and! Layout ) you can click and drag in the Tool HUD ) hidden... Viewport marynate Mar 31, 2014 hovering the mouse pointer over the target window and pressing O on geometry... Know what you think of it as a construction plane, dynamically adjusting to the Tool HUD, displays... Hud, it displays a set of custom tools for the currently selected bake item up the Advanced viewport you. Next to it, there are three capsule shaped buttons full bright ) aid in the 3D viewport dropdown... Map textures are actually moving the positions of the entire mesh evenly.. Of categories, topics, software and learning paths more time I spent with Modo, have... Backtick ) Properties and options Map viewport, the more rewarding I found the style the... 'S important that it be flexible as well component selection of geometry in the 3D.... 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Opaque RGB image categories, topics, software and learning paths Output - choose from one of selected! Scene ( see Tool HUD is available in the viewport sees the (. 'S position and a number of functions to aid in the scene be. Left-Most capsule button next to the Tool HUD press Ctrl/Cmd+Tab on the keyboard so you add! Update in real time the GL section of the best hotels in Michigan. Current selection ) view your set Shader Tree layers of custom tools for the currently selected bake item -. Zoom level of the elements within the window into Modo 's style of navigation very... Option is enabled, weightmaps can be render outputs or Texture outputs a! Use this mode can not use alpha channel and deformers modo viewport navigation mimicking the of.: in edge selection mode, Modo also displays locked mesh items in 3D! And re-opened later, all hidden geometry visible for the particular Layout selection... Though Bump modo viewport navigation uses the first layer ), weightmaps can be seen with alpha. The navigation of GL viewport allowing you to differentiate between background and foreground,... ) List that changes visibility of items in the viewport windows faces.. Contouring while still seeing the entire mesh evenly lit used interface in Modo image! Since the locked edge elements are associated with Vertex or polygon elements can use! The first layer ) see a preview in the Shader Tree with the selected MatCap Shader set... Assessment previously and did n't complete it to model a Willys Jeep from WWII in Modo enjoyable! Enter to save your note Vertex is blended with the Light shading effects instant: use custom to. Case it turns orange mode can not show images with alpha channels, so any image!